Post by Ä¢ïd on Nov 12, 2012 16:30:53 GMT -5
Submit your maps for the Bootcamp (P3) Category here. Please read the following rules before submitting any maps, as your maps will be ignored if they are not followed.
• Map crew members will reply to the thread periodically with their review of the maps that have been posted.
• You may submit a total of ONE map per session. In other words, once you have posted one map, do not post any more until a map crew member replies to the thread with a review of your maps. If you post more than one map, they will be automatically ignored.
• Simply post the map code (@123456). Screenshots and XML are not necessary.
• Once you have submitted a map, do not post it again at a later date if it has not been edited in any way.
• Do not post maps for multiple categories. For example, if you have already posted your map in the P4 thread, you may not submit that map to any other category.
• Review decisions are final. Do not use this thread to argue with whatever decision was made about your map.
• Please make sure you understand the criteria for the category you are submitting your maps to.
• Please do not use color tags when you are submitting your maps. If you do, your map code may be missed.
• Feedback won't be given on all maps submitted, if you want to know the reasons why your map wasn't accepted you can ask a bootcamp map crew member
• Every review will use a color code of all the maps that have potential to be permed. Red will mean the concepts in the map have potential but only if put into a different map/heavily changed. Orange Means that with the suggested edits the map will have a chance of being permed, and Green means that the map was either permed or being discussed for a perm.
About P3
• Map should be able to be easily done in 2 minutes
• Map should avoid using anchors
• Map should stay onscreen as much as possible
• Map should not be easily breakable if using dynamic grounds
• Map should be straightforward. If you look at the map, play it for a few minutes and still have no idea how to do it, then regular players will take 10 times that amount of time to figure it out as well
• Map should not spam the same obstacles over and over
• Map should be as original as possible but if a map's only/main negative point is that some parts of the map exist in other maps but the map itself is not a copy or close to being one, then unoriginality should be ignored.
• Map should not be exceedingly hard, nor easy (a few on either end of that spectrum are welcome, but not a lot)
• Map should not be luck based
• Map should not have lava/ice/tramp spam
• Map crew members will reply to the thread periodically with their review of the maps that have been posted.
• You may submit a total of ONE map per session. In other words, once you have posted one map, do not post any more until a map crew member replies to the thread with a review of your maps. If you post more than one map, they will be automatically ignored.
• Simply post the map code (@123456). Screenshots and XML are not necessary.
• Once you have submitted a map, do not post it again at a later date if it has not been edited in any way.
• Do not post maps for multiple categories. For example, if you have already posted your map in the P4 thread, you may not submit that map to any other category.
• Review decisions are final. Do not use this thread to argue with whatever decision was made about your map.
• Please make sure you understand the criteria for the category you are submitting your maps to.
• Please do not use color tags when you are submitting your maps. If you do, your map code may be missed.
• Feedback won't be given on all maps submitted, if you want to know the reasons why your map wasn't accepted you can ask a bootcamp map crew member
• Every review will use a color code of all the maps that have potential to be permed. Red will mean the concepts in the map have potential but only if put into a different map/heavily changed. Orange Means that with the suggested edits the map will have a chance of being permed, and Green means that the map was either permed or being discussed for a perm.
About P3
• Map should be able to be easily done in 2 minutes
• Map should avoid using anchors
• Map should stay onscreen as much as possible
• Map should not be easily breakable if using dynamic grounds
• Map should be straightforward. If you look at the map, play it for a few minutes and still have no idea how to do it, then regular players will take 10 times that amount of time to figure it out as well
• Map should not spam the same obstacles over and over
• Map should be as original as possible but if a map's only/main negative point is that some parts of the map exist in other maps but the map itself is not a copy or close to being one, then unoriginality should be ignored.
• Map should not be exceedingly hard, nor easy (a few on either end of that spectrum are welcome, but not a lot)
• Map should not be luck based
• Map should not have lava/ice/tramp spam